The Scanner Room BZ mod helps maximise the Scanner room potential in a huge way, and serves to highlight its importance for the player’s journey. The scanner room always seemed lacking in the vanilla game. Better Scanner Room BZĪrguably one of, if not, the most important modules in the Seabase. ![]() Nothing better than the ‘CLICK’ when a piece is slotted into place and completes your base. This mod adds a grid system and enables much more precise building and customisation. It is irking then to see, that the vanilla Subnautica: Below Zero did not come with this functionality. Snap-building is something which has been a part of construction games since time immemorial. Scrolling becomes easier and the whole experience is far more optimized. Luckily, the Advanced Inventory mod allows you to make full-use of the functionality on the PC. You would think with a game as heavily focused on collection and crafting, that the inventory would be sizable or even adequate. The inventory is another point of contention where Subnautica: Below Zero falls short. Very useful when you’re in the middle of nowhere and scrambling for a particular tool! 5. The mod understands this, and doubles your ‘quick-slot’ possibilities to 10. This is fine for anyone using a gamepad, as that is easily mapped and the reasons for it are understood, but with a PC? It is an entirely different question.Ī keyboard has far more capacity than this. Quick slots help to make the experience less stressful and more user-friendly, and having to deal with the number which one does in the vanilla game, demonstrates this. One of the ways in which it does not, is the dreadful lack of quick slots. Subnautica: Below Zero excels in many ways. Definitely a load off of your mind when you have much more pressing issues to deal with. It does this by making certain ingredients for blueprints automatically. This mod changes that by streamlining the crafting process. A great number of players find the crafting system too complex and it often puts them off even trying to play the game past the first hour. Subnautica: Below Zero – like its predecessor – lives and dies on its crafting. Another welcome addition that honestly, we have to wonder why it wasn’t in the game to begin with? 7. This mod alleviates that by adding in a proper map to use to orient oneself during gameplay. Subnautica: Below Zero can at times be labyrinthine to navigate. Map ModĪnother one of those ‘does-what-it-says-on-the-tin’ mods. ![]() Leaving less space between periods of loading pretty neat, right? 8. ![]() The fast-loading screen mod allows the game to load faster. It’s incredibly annoying but luckily this mod removes the Sea Monkey’s ability to do this. Hypnotised by shiny things in the players hands, Sea Monkeys will try to rob you and put whatever they steal to use for their own purposes. What better way to do this than try out the top 10 Subnautica: Below Zero mods and see how they change and evolve the experience for you personally? 10. As with the previous game, there is a plot to be had here if you so wish, but you can also just choose to interact with the environment in any way you see fit. It is set two years after the original and follows a scientist as they smuggle themselves onto a frozen planet to investigate the circumstances surrounding her sister’s death. Following Subnautica (2018), Subnautica: Below Zero is the second instalment in the series.
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